ADAPTIVE GAMING • TECHNOLOGY
Why I Stream
Gaming became more than entertainment after injury. It became access, competition, community, technology, and a way to participate on equal terms.
QuadCapable • Media
Long-form storytelling around paralysis, adaptive gaming, technology, identity, access, and rebuilding life after injury.
LONG-FORM STORIES
Documentaries and longer-form video have been some of the best ways to show the parts of life after paralysis that do not fit into a headline: the technology, the logistics, the humor, the frustration, the people, the work, and the constant process of adapting.
ADAPTIVE GAMING • TECHNOLOGY
Gaming became more than entertainment after injury. It became access, competition, community, technology, and a way to participate on equal terms.
LIFE AFTER TRAUMA
A longer look at rebuilding after spinal cord injury: identity, relationships, assistive technology, work, purpose, and what it means to build a full life around a different body.
MEDIA & DOCUMENTARY INQUIRIES
For documentary participation, interviews, archival material, adaptive-technology demonstrations, or long-form media projects, start with the Media Kit or contact me directly.